Software Engineer (Release & Automation), GPU, Graphics and Displays
Apple
Cupertino, California, United States of America
Full-time, Regular
Posted 1 day ago
Onsite
About the role
The GGML Release Engineering team partners on all GPU related technology and anything with a display - including HomePod! We cover everything from boot layer, frameworks, OS, compilers and AR.
Responsibilities
- Develop, maintain, and migrate internal tools and websites into the cloud
- Author automation tools, various technical build and integration problems, compiling graphics projects from source, and triaging and resolving build issues
Requirements
- Minimum 3 years experience in a software development role
- Programming knowledge of at least 1 major language: Python, Java, C, C++, Objective-C, Swift, C#
- Development experience in front-end/full-stack, and/or cloud-based technologies
- OS X, iOS, or UNIX development experience
- Coding proficiency in at least 2 of the following: Python, Perl, Javascript, shell scripting
Benefits
- Comprehensive medical and dental coverage
- Retirement benefits
- Discounted products and free services
- Reimbursement for certain educational expenses
- Discretionary bonuses or commission payments
- Relocation assistance
About the Company
Apple is a technology company that designs, manufactures, and markets consumer electronics, computer software, and online services.
Job Details
Salary Range
$147,400 - $272,100/yearly
Location
Cupertino, California, United States of America
Employment Type
Full-time, Regular
Original Posting
View on company website