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Software Engineer (Release & Automation), GPU, Graphics and Displays

Apple

Cupertino, California, United States of America
Full-time, Regular
Posted 1 day ago
Onsite

About the role

The GGML Release Engineering team partners on all GPU related technology and anything with a display - including HomePod! We cover everything from boot layer, frameworks, OS, compilers and AR.

Responsibilities

  • Develop, maintain, and migrate internal tools and websites into the cloud
  • Author automation tools, various technical build and integration problems, compiling graphics projects from source, and triaging and resolving build issues

Requirements

  • Minimum 3 years experience in a software development role
  • Programming knowledge of at least 1 major language: Python, Java, C, C++, Objective-C, Swift, C#
  • Development experience in front-end/full-stack, and/or cloud-based technologies
  • OS X, iOS, or UNIX development experience
  • Coding proficiency in at least 2 of the following: Python, Perl, Javascript, shell scripting

Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Reimbursement for certain educational expenses
  • Discretionary bonuses or commission payments
  • Relocation assistance

About the Company

Apple is a technology company that designs, manufactures, and markets consumer electronics, computer software, and online services.

Job Details

Salary Range

$147,400 - $272,100/yearly

Location

Cupertino, California, United States of America

Employment Type

Full-time, Regular

Original Posting

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