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Graphics Engineer, Platform Architecture

Apple

Cupertino, California, U.S.
Full-time, Part-time, Contract, Regular, Temporary
Posted Jan 29, 2026
Onsite

Compensation

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About the role

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future of Apple Silicon GPUs and to enable new customer experiences.

Responsibilities

  • Assist in hardware performance analysis of new compute models and machine learning algorithm research
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new machine learning techniques via prototyping to improve user experiences across a wide range of products and applications

Requirements

  • BS degree
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development

Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Range of discounted products and free services
  • Reimbursement for certain educational expenses

About the Company

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Job Details

Salary Range

Salary not disclosed

Location

Cupertino, California, U.S.

Employment Type

Full-time, Part-time, Contract, Regular, Temporary

Original Posting

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