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GPU Systems Software Engineer, Platform Architecture

Apple

Cupertino, California, U.S.
Full-time, Part-time, Contract, Regular, Temporary
Posted Sep 15, 2025
Onsite

Compensation

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About the role

Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between Software and Hardware

Responsibilities

  • Craft elegant solutions to highly complex challenges
  • Intrinsically see the importance in every detail
  • Confirm that every product performs exactly as intended
  • Collaborate with engineers across Apple to build and deploy forward-looking prototype systems
  • Influence performance improvements and the programming ease of Apple products

Requirements

  • Strong software engineering skills
  • Solid understanding of GPU architecture
  • Programming (C++/C) and scripting skills (Python)
  • Background in low-level software
  • Experience with parallel and concurrent programming
  • Experience developing debugging large, complex system software
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • MS or higher degree in CS or CE
  • Assembly experience
  • Knowledge of ARM and/or X86 architectures
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.)

Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Range of discounted products and free services
  • Reimbursement for certain educational expenses
  • Discretionary bonuses or commission payments
  • Relocation assistance

About the Company

Apple is an equal opportunity employer that is committed to inclusion and diversity

Job Details

Salary Range

$126,800 - $190,900/yearly

Location

Cupertino, California, U.S.

Employment Type

Full-time, Part-time, Contract, Regular, Temporary

Original Posting

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